As a reminder, the retail version of the game will be the only disc-based version consumers will need to own and all future upgrades will come from post-launch DLC. More specifics regarding pricing, dates and other additional exciting DLC plans for Street Fighter X Tekken will be shared at a later date. The character information and files were intentionally included on retail versions of the PS3 and Xbox 360 game to save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did. The playable characters will make their debut on the PS Vita system when the game is released this fall, with the console and PC versions receiving them as DLC soon after. Those videos were pulled due to a copyright claim from Capcom, but the presence of the videos led to speculation that the characters are already on the disc.Ĭapcom has since confirmed the on-disc characters, offering an official statement:Ĭapcom has confirmed that 12 new fan-favorite characters will be available as Downloadable Content (DLC) on the PlayStation 3, Xbox 360, and PC versions of Street Fighter X Tekken later this year. The controversy began when EventHubs (via Kotaku) dug out intros of the various characters from a console version. But apparently the characters are already on the disc, Capcom has confirmed. A classic footsie character is Chun-Li.The Vita version of Street Fighter X Tekken is getting a dozen extra characters, to be added to the console versions eventually as downloadable content. They rely on their opponents constantly trying to attack them only to have the attack snuffed out by one of their moves. These characters instead of VERY high priority normal moves that they can keep throwing out that prevent you from doing anything, especially jumping. This because these characters don't have tools to create momentum but also do not have tools to ESCAPE momentum either. They don't want to be far away from the opponent but do not want to be all over them either. Footsie: A footsie character falls into another category.A great example is Sagat, his High and Low Tiger Shots are incredible projectiles/fireballs for controlling the fight from a distance (usually near full screen distance!). Most, but not all, zoning characters have a really good fireball that they can use from long and mid distances to keep their opponent away, preventing them from being able to start up their own offense. Zoning: Zoning characters have really good control of the space on the screen.Some characters, such as Zangief, can create vortices where you only have a 33% chance of guessing right. They can also usually create something called a ' vortex'. They have abilities that allow them to create 50/50 situations where the opponent has a to guess right or they will take damage. These characters are usually pretty good at pressuring their opponents to make a mistake and capitalize on it, or even lock their opponent down. Rushdown: At the most basic level, rushdown characters want to be within a certain range that is usually right in the face of their opponent or about a characters distance away.Though there are a number of characters who can do a little of both. Without getting too complicated, the most basic, raw types of gameplay styles for each character are Rushdown and Zoning. Each character plays as important a role as the game mechanics discussed herein.
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